The Fox who Tricked the Superintelligence

2025 – ongoing
Card game
The project was developed with the support of:
Tokyo Arts and Space (JP)
Deputy Ministry of Culture (CY)
The Fox who tricked the Superintelligence is an artist game that harnesses storytelling to create alternative fairy tales about our technological futures.
Storytelling has long shaped culture by transmitting history, values, and collective memory. Today, Big Tech companies dominate narratives about AI, promoting messianic visions of AI superintelligence as either humanity’s saviour or its extinction. These techno-futurist ideologies, ranging from space colonisation to digital immortality, echo colonial and eugenic thinking, where some are considered more worthy of survival than others, and the intelligence of a few is considered superior to the rest.
The Fox who tricked the Superintelligence is a card-based game where players respond to Big Tech’s myths by collaboratively creating fairy tales. The aim is to redistribute the power of storytelling among players, according to their own values. The game takes place in a parallel world. In this world, a Civilisation has promised that an all-powerful Superintelligence is coming, or, perhaps it may have even become a reality. Through the stories we create, we find out what happened. Did the Superintelligence make that world a better place? Did it destroy humanity? Did that world’s inhabitants resist the Superintelligence? Or use it for the community’s benefit?
The stories created during play sessions will form an anthology of alternative fairy tales about our technological futures.
Digital collage images: Courtesy of the artist; Public Domain Review; Rawpixel

Workshop at Tokyo Arts and Space, Tokyo, Japan. July 2025. Courtesy of Tokyo Arts and Space. Photo: MANIWA Yuki.

Workshop at Tokyo Arts and Space, Tokyo, Japan. July 2025. Courtesy of Tokyo Arts and Space. Photo: MANIWA Yuki.